Game Traffic Classification Using Statistical Characteristics at the Transport Layer

The pervasive game environments have activated explosive growth of the Internet over recent decades. Thus, understanding Internet traffic characteristics and precise classification have become important issues in network management, resource provisioning, and game application development. Naturally,...

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Bibliographic Details
Published inETRI journal Vol. 32; no. 1; pp. 22 - 32
Main Authors Han, Young‐Tae, Park, g‐Shik
Format Journal Article
LanguageEnglish
Published 한국전자통신연구원 01.02.2010
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Summary:The pervasive game environments have activated explosive growth of the Internet over recent decades. Thus, understanding Internet traffic characteristics and precise classification have become important issues in network management, resource provisioning, and game application development. Naturally, much attention has been given to analyzing and modeling game traffic. Little research, however, has been undertaken on the classification of game traffic. In this paper, we perform an interpretive traffic analysis of popular game applications at the transport layer and propose a new classification method based on a simple decision tree, called an alternative decision tree (ADT), which utilizes the statistical traffic characteristics of game applications. Experimental results show that ADT precisely classifies game traffic from other application traffic types with limited traffic features and a small number of packets, while maintaining low complexity by utilizing a simple decision tree.
Bibliography:ObjectType-Article-2
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content type line 23
G704-001110.2010.32.1.022
ISSN:1225-6463
2233-7326
DOI:10.4218/etrij.10.0109.0236