Cloud‐Based Gaming Service Platform Supporting Multiple Devices

To implement a cloud game service platform supporting multiple users and devices based on real‐time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high‐performance server‐generated game screen, and real‐time stream...

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Bibliographic Details
Published inETRI journal Vol. 35; no. 6; pp. 960 - 968
Main Authors Kim, Kyoung Ill, Bae, Su Young, Lee, Dong Chun, Cho, Chang Sik, Lee, Hun Joo, Lee, Kyu Chul
Format Journal Article
LanguageEnglish
Published Electronics and Telecommunications Research Institute (ETRI) 01.12.2013
한국전자통신연구원
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ISSN1225-6463
2233-7326
DOI10.4218/etrij.13.2013.0076

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Summary:To implement a cloud game service platform supporting multiple users and devices based on real‐time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high‐performance server‐generated game screen, and real‐time streaming to client devices, such as low‐cost PCs, smart devices, and set‐top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real‐time streaming. The proposed platform offers Web‐based services that allow game play on smaller end devices without requiring the games to be installed locally.
Bibliography:Kyu Chul Lee
kclee@cnu.ac.kr
Su Young Bae
and Hun Joo Lee
Dong Chun Lee
Chang Sik Cho
manim75@etri.re.kr
bluepine@etri.re.kr
cscho@etri.re.kr
are with the Creative Content Research Laboratory, ETRI, Daejeon, Rep. of Korea.
This work was supported by the IT R&D program and the Game Service Technology Based on Realtime Streaming (10035184) funded by the Ministry of Knowledge Economy (MKE), Rep. of Korea.
Kyoung Ill Kim (phone: +82 42 860 6467
kki@etri.re.kr
hjoo@etri.re.kr
is with the Department of Computer Engineering, Chungnam National University, Daejeon, Rep. of Korea.
Manuscript received Apr. 9, 2013; revised Sept. 24, 2013; accepted Oct. 12, 2013.
KISTI1.1003/JNL.JAKO201344962318176
http://etrij.etri.re.kr/Cyber/servlet/BrowseAbstract?vol=35&pg=960
G704-001110.2013.35.6.001
ISSN:1225-6463
2233-7326
DOI:10.4218/etrij.13.2013.0076