A Physically-Based BSDF for Modeling the Appearance of Paper

We present a novel appearance model for paper. Based on our appearance measurements for matte and glossy paper, we find that paper exhibits a combination of subsurface scattering, specular reflection, retroreflection, and surface sheen. Classic microfacet and simple diffuse reflection models cannot...

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Bibliographic Details
Published inComputer graphics forum Vol. 33; no. 4; pp. 133 - 142
Main Authors Papas, Marios, de Mesa, Krystle, Jensen, Henrik Wann
Format Journal Article
LanguageEnglish
Published Oxford Blackwell Publishing Ltd 01.07.2014
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Summary:We present a novel appearance model for paper. Based on our appearance measurements for matte and glossy paper, we find that paper exhibits a combination of subsurface scattering, specular reflection, retroreflection, and surface sheen. Classic microfacet and simple diffuse reflection models cannot simulate the double‐sided appearance of a thin layer. Our novel BSDF model matches our measurements for paper and accounts for both reflection and transmission properties. At the core of the BSDF model is a method for converting a multi‐layer subsurface scattering model (BSSRDF) into a BSDF, which allows us to retain physically‐based absorption and scattering parameters obtained from the measurements. We also introduce a method for computing the amount of light available for subsurface scattering due to transmission through a rough dielectric surface. Our final model accounts for multiple scattering, single scattering, and surface reflection and is capable of rendering paper with varying levels of roughness and glossiness on both sides.
Bibliography:ArticleID:CGF12420
ark:/67375/WNG-5V5LF301-9
istex:BC13047F4DEB3C2F10076D0F458C69C3098164AD
Supporting Information
ObjectType-Article-2
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 23
ISSN:0167-7055
1467-8659
DOI:10.1111/cgf.12420