Surface reconstruction by computing restricted Voronoi cells in parallel
We present a method for reconstructing a 3D surface triangulation from an input point set. The main component of the method is an algorithm that computes the restricted Voronoi diagram. In our specific case, it corresponds to the intersection between the 3D Voronoi diagram of the input points and a...
Saved in:
Published in | Computer aided design Vol. 90; pp. 123 - 134 |
---|---|
Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Amsterdam
Elsevier Ltd
01.09.2017
Elsevier BV Elsevier |
Subjects | |
Online Access | Get full text |
ISSN | 0010-4485 1879-2685 |
DOI | 10.1016/j.cad.2017.05.011 |
Cover
Loading…
Summary: | We present a method for reconstructing a 3D surface triangulation from an input point set. The main component of the method is an algorithm that computes the restricted Voronoi diagram. In our specific case, it corresponds to the intersection between the 3D Voronoi diagram of the input points and a set of disks centered at the points and orthogonal to the estimated normal directions. The method does not require coherent normal orientations (just directions). Our algorithm is based on a property of the restricted Voronoi cells that leads to an embarrassingly parallel implementation. We experimented our algorithm with scanned point sets with up to 100 million vertices that were processed within few minutes on a standard computer. The complete implementation is provided.
•Simple and scalable surface reconstruction algorithm from 3D point sets.•The algorithm requires only estimated normal directions (no need of consistent normal orientation).•It processes 100 million points within few minutes on a standard computer.•The complete implementation is provided.
[Display omitted] |
---|---|
Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ISSN: | 0010-4485 1879-2685 |
DOI: | 10.1016/j.cad.2017.05.011 |