Collaborative Game-play as a Site for Participation and Situated Learning of a Second Language

This paper addresses additional language learning as rooted in participation in the social activity of collaborative game-play. Building on a social-interactional view of learning, it analyses some of the detailed practices through which players attend to a video game as the material and semiotic st...

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Bibliographic Details
Published inScandinavian journal of educational research Vol. 53; no. 2; pp. 167 - 183
Main Authors Piirainen-Marsh, Arja, Tainio, Liisa
Format Journal Article
LanguageEnglish
Published Routledge 01.04.2009
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