Collaborative Game-play as a Site for Participation and Situated Learning of a Second Language

This paper addresses additional language learning as rooted in participation in the social activity of collaborative game-play. Building on a social-interactional view of learning, it analyses some of the detailed practices through which players attend to a video game as the material and semiotic st...

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Bibliographic Details
Published inScandinavian journal of educational research Vol. 53; no. 2; pp. 167 - 183
Main Authors Piirainen-Marsh, Arja, Tainio, Liisa
Format Journal Article
LanguageEnglish
Published Routledge 01.04.2009
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Summary:This paper addresses additional language learning as rooted in participation in the social activity of collaborative game-play. Building on a social-interactional view of learning, it analyses some of the detailed practices through which players attend to a video game as the material and semiotic structure that shapes play and creates affordances for additional language learning. We describe how players engage with the language resources offered by the game, drawing on the vocabulary, constructions, prosodic features and utterances modelled on game dialogue, in building their own actions during collaborative play. With these resources, the players display their ongoing engagement with the game as well as their competences in recognising, reproducing and creatively reshaping the available linguistic resources in their own activities.
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ISSN:0031-3831
1470-1170
DOI:10.1080/00313830902757584