Depicting dynamics using principles of visual art and narrations

In visual art, a single static image frequently represents much more than projected 3D scenery. Artists include subtle visual elements outlining movements, indicating past or future events, sketching ongoing activities, or guiding the observer's attention. Artists have found ways to visualize p...

Full description

Saved in:
Bibliographic Details
Published inIEEE computer graphics and applications Vol. 25; no. 3; pp. 40 - 51
Main Authors Nienhaus, M., Dollner, J.
Format Magazine Article
LanguageEnglish
Published United States IEEE 01.05.2005
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:In visual art, a single static image frequently represents much more than projected 3D scenery. Artists include subtle visual elements outlining movements, indicating past or future events, sketching ongoing activities, or guiding the observer's attention. Artists have found ways to visualize physical as well as nonphysical dynamics of scenes using graphics techniques. In a sense, we can consider these smart depictions - a form of expressive, visual content adopting the styles of visual art and abstraction techniques. These depictions can serve, for example, as pictograms and signs that advise and assist people. They're also present in comic books and storyboards that effectively present dynamics and narrate sequential processes. Taking smart depictions a step further, we created a system that automatically generates smart, compelling images of 3D scenes that depict dynamics following traditional design principles of visual art, visual narrations, and graphic design, such as those found in comic books and storyboards. These media offer a rich vocabulary of visual art deployed as techniques to facilitate visual communication of a wealth of activities and events in static images. In particular, we can symbolize in a single, static image past, ongoing, and future activities as well as events taking place in 3D scenes. Additionally, we can take into account nonvisual information.
Bibliography:ObjectType-Article-2
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 23
ObjectType-Article-1
ObjectType-Feature-2
ISSN:0272-1716
1558-1756
DOI:10.1109/MCG.2005.53