Analysing gamification elements in educational environments using an existing Gamification taxonomy

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of gamified strategies. This paper analysed the game elements emp...

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Published inSmart learning environments Vol. 6; no. 1; pp. 1 - 14
Main Authors Toda, Armando M., Klock, Ana C. T., Oliveira, Wilk, Palomino, Paula T., Rodrigues, Luiz, Shi, Lei, Bittencourt, Ig, Gasparini, Isabela, Isotani, Seiji, Cristea, Alexandra I.
Format Journal Article
LanguageEnglish
Published Singapore Springer Singapore 04.12.2019
Springer Nature B.V
SpringerOpen
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Summary:Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of gamified strategies. This paper analysed the game elements employed in gamified learning environments through a previously proposed and evaluated taxonomy while detailing and expanding this taxonomy. In the current paper, we describe our taxonomy in-depth as well as expand it. Our new structured results demonstrate an extension of the proposed taxonomy which results from this process, is divided into five dimensions, related to the learner and the learning environment. Our main contribution is the detailed taxonomy that can be used to design and evaluate gamification design in learning environments.
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ISSN:2196-7091
2196-7091
DOI:10.1186/s40561-019-0106-1