Thinning algorithms based on quadtree and octree representations
Thinning is a critical pre-processing step to obtain skeletons for pattern analysis. Quadtree and octree are hierarchical data representations in image processing and computer graphics. In this paper, we present new 2-D area-based and 3-D surface-based thinning algorithms for directly converting qua...
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Published in | Information sciences Vol. 176; no. 10; pp. 1379 - 1394 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Elsevier Inc
22.05.2006
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Subjects | |
Online Access | Get full text |
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Summary: | Thinning is a critical pre-processing step to obtain skeletons for pattern analysis. Quadtree and octree are hierarchical data representations in image processing and computer graphics. In this paper, we present new 2-D area-based and 3-D surface-based thinning algorithms for directly converting quadtree and octree representations to skeletons. The computational complexity of our thinning algorithm for a 2-D or a 3-D image with each length
N is respectively O(
N
2) or O(
N
3), which is more efficient than the existing algorithms of O(
N
3) or O(
N
4). Furthermore, our thinning algorithms can lessen boundary noise spurs and are suited for parallel implementation. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 0020-0255 1872-6291 |
DOI: | 10.1016/j.ins.2005.04.001 |