Rethinking the Competition Between Detection and ReID in Multiobject Tracking

Due to balanced accuracy and speed, one-shot models which jointly learn detection and identification embeddings, have drawn great attention in multi-object tracking (MOT). However, the inherent differences and relations between detection and re-identification (ReID) are unconsciously overlooked beca...

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Bibliographic Details
Published inIEEE transactions on image processing Vol. 31; pp. 3182 - 3196
Main Authors Liang, Chao, Zhang, Zhipeng, Zhou, Xue, Li, Bing, Zhu, Shuyuan, Hu, Weiming
Format Journal Article
LanguageEnglish
Published New York IEEE 2022
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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Summary:Due to balanced accuracy and speed, one-shot models which jointly learn detection and identification embeddings, have drawn great attention in multi-object tracking (MOT). However, the inherent differences and relations between detection and re-identification (ReID) are unconsciously overlooked because of treating them as two isolated tasks in the one-shot tracking paradigm. This leads to inferior performance compared with existing two-stage methods. In this paper, we first dissect the reasoning process for these two tasks, which reveals that the competition between them inevitably would destroy task-dependent representations learning. To tackle this problem, we propose a novel reciprocal network (REN) with a self-relation and cross-relation design so that to impel each branch to better learn task-dependent representations. The proposed model aims to alleviate the deleterious tasks competition, meanwhile improve the cooperation between detection and ReID. Furthermore, we introduce a scale-aware attention network (SAAN) that prevents semantic level misalignment to improve the association capability of ID embeddings. By integrating the two delicately designed networks into a one-shot online MOT system, we construct a strong MOT tracker, namely CSTrack. Our tracker achieves the state-of-the-art performance on MOT16, MOT17 and MOT20 datasets, without other bells and whistles. Moreover, CSTrack is efficient and runs at 16.4 FPS on a single modern GPU, and its lightweight version even runs at 34.6 FPS. The complete code has been released at https://github.com/JudasDie/SOTS
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ISSN:1057-7149
1941-0042
1941-0042
DOI:10.1109/TIP.2022.3165376