A Low-Parameter Rendering Algorithm for Fine Textures

This paper introduces a novel rendering algorithm for virtual textures, specifically those with characteristic length scales below 1 mm. By leveraging the relatively lossy mode of human tactile perception at this length scale, a virtual texture with wide-band spectral characteristics can be reduced...

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Bibliographic Details
Published inIEEE transactions on haptics Vol. 15; no. 1; pp. 57 - 61
Main Authors Burns, David Arthur, Klatzky, Roberta L., Peshkin, Michael A., Colgate, J. Edward
Format Journal Article
LanguageEnglish
Published United States IEEE 01.01.2022
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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Summary:This paper introduces a novel rendering algorithm for virtual textures, specifically those with characteristic length scales below 1 mm. By leveraging the relatively lossy mode of human tactile perception at this length scale, a virtual texture with wide-band spectral characteristics can be reduced to a spatial sequence of single-frequency texels , where each frequency is pulled stochastically from a distribution. A psychophysical study was conducted to demonstrate that, below a limiting physical texel length, virtual textures defined by identical frequency distributions are perceptually indiscriminable. Additionally, an exploratory study mapped the distribution parameters of the texel-based rendering to spectral characteristics of perceptually similar multi-frequency virtual textures.
Bibliography:ObjectType-Article-1
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ISSN:1939-1412
2329-4051
DOI:10.1109/TOH.2021.3138839