Competency-Based Hybrid Learning: A Modern Approach to Teaching Programming and Digital Technologies Subjects
The COVID-19 pandemic prompted the global education sector to experiment with various forms of online learning as institutions rapidly transitioned to remote formats. This article presents a comprehensive overview of a competency-based hybrid learning methodology, developed and implemented during th...
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Published in | IEEE access Vol. 13; pp. 54892 - 54919 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Piscataway
IEEE
2025
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Institute of Electrical and Electronics Engineers |
Subjects | |
Online Access | Get full text |
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Summary: | The COVID-19 pandemic prompted the global education sector to experiment with various forms of online learning as institutions rapidly transitioned to remote formats. This article presents a comprehensive overview of a competency-based hybrid learning methodology, developed and implemented during the pandemic. In addition to detailing the methodology itself, the article also shares the experiences of educators at the authors' institution, who observed significant improvements in educational outcomes, surpassing even pre-pandemic standards. The methodology highlights the limitations of directly replicating traditional in-person instruction in an online format using existing materials and approaches. Instead, it advocates for carefully designed adaptations tailored to the digital environment, leveraging asynchronous components, interactive tools, and newly created e-learning resources to optimize effectiveness. This approach also requires increased interaction between educators and students beyond scheduled classes, ensuring timely support and guidance. Although this methodology may not suit all course types, it has proven particularly effective in advanced information and communication technologies (ICT) and digital technology subjects, such as programming, artificial intelligence, digital or electronic marketing, video editing, 3D engine work, etc. The positive student feedback further underscores the potential of this model to enhance educational quality and outcomes in these domains. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 USDOE Office of Electricity (OE), Advanced Grid Research & Development. Power Systems Engineering Research APVV-23-0123; KEGA 010STU-4/2023; 021STU-4/2024 |
ISSN: | 2169-3536 2169-3536 |
DOI: | 10.1109/ACCESS.2025.3555333 |