Learning and equilibrium as useful approximations: Accuracy of prediction on randomly selected constant sum games
There is a good deal of miscommunication among experimenters and theorists about how to evaluate a theory that can be rejected by sufficient data, but may nevertheless be a useful approximation. A standard experimental design reports whether a general theory can be rejected on an informative test ca...
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Published in | Economic theory Vol. 33; no. 1; pp. 29 - 51 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Heidelberg
Springer
01.10.2007
Springer Nature B.V |
Subjects | |
Online Access | Get full text |
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Summary: | There is a good deal of miscommunication among experimenters and theorists about how to evaluate a theory that can be rejected by sufficient data, but may nevertheless be a useful approximation. A standard experimental design reports whether a general theory can be rejected on an informative test case. This paper, in contrast, reports an experiment designed to meaningfully pose the question: "how good an approximation does a theory provide on average." It focuses on a class of randomly selected games, and estimates how many pairs of experimental subjects would have to be observed playing a previously unexamined game before the mean of the experimental observations would provide a better prediction than the theory about the behavior of a new pair of subjects playing this game. We call this quantity the model's equivalent number of observations, and explore its properties. |
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Bibliography: | SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 ObjectType-Article-2 content type line 23 |
ISSN: | 0938-2259 1432-0479 |
DOI: | 10.1007/s00199-007-0214-y |