Technical drawing course, video games, gender, and type of school on spatial ability

The authors investigated the effects of a technical drawing course, video games, gender, and type of school on the spatial ability (spatial visualization and orientation) of secondary school students in Barbados. A total of 420 students (269 boys; 151 girls) from nine government schools within Categ...

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Published inThe Journal of educational research (Washington, D.C.) Vol. 112; no. 5; pp. 575 - 589
Main Authors Ogunkola, Babalola, Knight, Carlos
Format Journal Article
LanguageEnglish
Published Bloomington Routledge 03.09.2019
Taylor & Francis, Ltd
Taylor & Francis Inc
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Summary:The authors investigated the effects of a technical drawing course, video games, gender, and type of school on the spatial ability (spatial visualization and orientation) of secondary school students in Barbados. A total of 420 students (269 boys; 151 girls) from nine government schools within Category 3 and Category 4 were sampled. A four-way between-subjects analysis of covariance revealed significant main effects for technical drawing on spatial visualization and orientation and video games on spatial orientation. Significant two- and three-way interactions occurred, but four-way interactions failed to reach significance. Implications are discussed for secondary school teachers and educational stakeholders on improving practice and context through the innovative delivery of spatial content, with consideration of biological and social factors that affect spatial abilities.
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ISSN:0022-0671
1940-0675
DOI:10.1080/00220671.2019.1592092