Interactive inspection of complex multi-object industrial assemblies

The use of virtual prototypes and digital models containing thousands of individual objects is commonplace in complex industrial applications like the cooperative design of huge ships. Designers are interested in selecting and editing specific sets of objects during the interactive inspection sessio...

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Bibliographic Details
Published inComputer aided design Vol. 79; pp. 48 - 59
Main Authors Argudo, O., Besora, I., Brunet, P., Creus, C., Hermosilla, P., Navazo, I., Vinacua, À.
Format Journal Article Publication
LanguageEnglish
Published Elsevier Ltd 01.10.2016
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Summary:The use of virtual prototypes and digital models containing thousands of individual objects is commonplace in complex industrial applications like the cooperative design of huge ships. Designers are interested in selecting and editing specific sets of objects during the interactive inspection sessions. This is however not supported by standard visualization systems for huge models. In this paper we discuss in detail the concept of rendering front in multiresolution trees, their properties and the algorithms that construct the hierarchy and efficiently render it, applied to very complex CAD models, so that the model structure and the identities of objects are preserved. We also propose an algorithm for the interactive inspection of huge models which uses a rendering budget and supports selection of individual objects and sets of objects, displacement of the selected objects and real-time collision detection during these displacements. Our solution–based on the analysis of several existing view-dependent visualization schemes–uses a Hybrid Multiresolution Tree that mixes layers of exact geometry, simplified models and impostors, together with a time-critical, view-dependent algorithm and a Constrained Front. The algorithm has been successfully tested in real industrial environments; the models involved are presented and discussed in the paper. •Widely used rendering fronts are formalized and characterized for real-time renders.•A user study of perception of quality for different hierarchical representations.•New object-aware multiresolution scheme with monotonic costs and benefits per node.•Time-critical- view-dependent rendering algorithm for commodity hardware.•Navigation of huge models with simple selection and manipulation of separate objects.
ISSN:0010-4485
1879-2685
DOI:10.1016/j.cad.2016.06.005