A Framework for the Use of Immersive Virtual Reality in Learning Environments
Immersive Virtual Reality (iVR) technologies can enrich teaching and learning environments, but their use is often technology-driven and instructional con-cepts are missing. The design of iVR-technology-supported learning environ-ments should base on both, an evidence-based educational model as well...
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Published in | International journal of emerging technologies in learning Vol. 15; no. 24; p. 208 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Vienna
International Association of Online Engineering (IAOE)
01.01.2020
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Subjects | |
Online Access | Get full text |
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Summary: | Immersive Virtual Reality (iVR) technologies can enrich teaching and learning environments, but their use is often technology-driven and instructional con-cepts are missing. The design of iVR-technology-supported learning environ-ments should base on both, an evidence-based educational model as well as on features specific to iVR. Therefore, the article provides a framework for the use of iVR in learning environments based on the Cognitive Theory of Multi-media Learning (CTML). It outlines how iVR learning environments could and should be designed based on current knowledge from research on Multimedia Learning. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ISSN: | 1863-0383 1863-0383 |
DOI: | 10.3991/ijet.v15i24.16615 |