Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments
Self-regulated learning behaviors such as goal setting and monitoring have been found to be crucial to students’ success in computer-based learning environments. Consequently, understanding students’ self-regulated learning behavior has been the subject of increasing attention. Unfortunately, monito...
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Published in | International journal of artificial intelligence in education Vol. 23; no. 1-4; pp. 94 - 114 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
New York
Springer New York
01.11.2013
Springer Springer Nature B.V |
Subjects | |
Online Access | Get full text |
ISSN | 1560-4292 1560-4306 |
DOI | 10.1007/s40593-013-0004-6 |
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Summary: | Self-regulated learning behaviors such as goal setting and monitoring have been found to be crucial to students’ success in computer-based learning environments. Consequently, understanding students’ self-regulated learning behavior has been the subject of increasing attention. Unfortunately, monitoring these behaviors in real-time has proven challenging. This paper presents an initial investigation into self-regulated learning in a game-based learning environment. Evidence of goal setting and monitoring behaviors is examined through students’ text-based responses to update their ‘status’ in an in-game social network. Students are then classified into SRL-use categories. This article describes the methodology used to classify students and discusses analyses demonstrating the learning and gameplay behaviors across students in different SRL-use categories. Finally, machine learning models capable of predicting these classes early in students’ interaction are presented. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ISSN: | 1560-4292 1560-4306 |
DOI: | 10.1007/s40593-013-0004-6 |