Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments

Self-regulated learning behaviors such as goal setting and monitoring have been found to be crucial to students’ success in computer-based learning environments. Consequently, understanding students’ self-regulated learning behavior has been the subject of increasing attention. Unfortunately, monito...

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Published inInternational journal of artificial intelligence in education Vol. 23; no. 1-4; pp. 94 - 114
Main Authors Sabourin, Jennifer L., Shores, Lucy R., Mott, Bradford W., Lester, James C.
Format Journal Article
LanguageEnglish
Published New York Springer New York 01.11.2013
Springer
Springer Nature B.V
Subjects
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ISSN1560-4292
1560-4306
DOI10.1007/s40593-013-0004-6

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Summary:Self-regulated learning behaviors such as goal setting and monitoring have been found to be crucial to students’ success in computer-based learning environments. Consequently, understanding students’ self-regulated learning behavior has been the subject of increasing attention. Unfortunately, monitoring these behaviors in real-time has proven challenging. This paper presents an initial investigation into self-regulated learning in a game-based learning environment. Evidence of goal setting and monitoring behaviors is examined through students’ text-based responses to update their ‘status’ in an in-game social network. Students are then classified into SRL-use categories. This article describes the methodology used to classify students and discusses analyses demonstrating the learning and gameplay behaviors across students in different SRL-use categories. Finally, machine learning models capable of predicting these classes early in students’ interaction are presented.
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ISSN:1560-4292
1560-4306
DOI:10.1007/s40593-013-0004-6