On the Minimum Number of Simplex Shapes in Longest Edge Bisection Refinement of a Regular n-Simplex
In several areas like Global Optimization using branch-and-bound methods, the unit n-simplex is refined by bisecting the longest edge such that a binary search tree appears. This process generates simplices belonging to different shape classes. Having less simplex shapes facilitates the prediction o...
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Published in | Informatica (Vilnius, Lithuania) Vol. 26; no. 1; pp. 17 - 32 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
01.01.2015
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Subjects | |
Online Access | Get full text |
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Summary: | In several areas like Global Optimization using branch-and-bound methods, the unit n-simplex is refined by bisecting the longest edge such that a binary search tree appears. This process generates simplices belonging to different shape classes. Having less simplex shapes facilitates the prediction of the further workload from a node in the binary tree, because the same shape leads to the same sub-tree. Irregular sub-simplices generated in the refinement process may have more than one longest edge when n> or =3. The question is how to choose the longest edge to be bisected such that the number of shape classes is as small as possible. We develop a Branch-and-Bound (B&B) algorithm to find the minimum number of classes in the refinement process. The developed B&B algorithm provides a minimum number of eight classes for a regular 3-simplex. Due to the high computational cost of solving this combinatorial problem, future research focuses on using high performance computing to derive the minimum number of shapes in higher dimensions. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 |
ISSN: | 0868-4952 1822-8844 |
DOI: | 10.15388/Informatica.2015.36 |