A Scoping Review of Immersive Virtual Reality in STEM Education

Although virtual reality (VR) simulation training has gained prominence, review studies to inform instructors and educators on the use of this technology in science, technology, engineering, and mathematics (STEM) are still scarce. This article presents various VR-supported instructional design prac...

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Bibliographic Details
Published inIEEE transactions on learning technologies Vol. 13; no. 4; pp. 748 - 761
Main Authors Pellas, Nikolaos, Dengel, Andreas, Christopoulos, Athanasios
Format Journal Article
LanguageEnglish
Published Piscataway IEEE 01.10.2020
Institute of Electrical and Electronics Engineers, Inc
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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Summary:Although virtual reality (VR) simulation training has gained prominence, review studies to inform instructors and educators on the use of this technology in science, technology, engineering, and mathematics (STEM) are still scarce. This article presents various VR-supported instructional design practices in K-12 (primary and secondary) and higher education in terms of participants' characteristics, methodological features, and pedagogical uses in alignment with applications, technological equipment, and instructional design strategies. During the selection and screening process, 41 (n = 41) studies published in the period 2009-2019 were included for a detailed analysis and synthesis. This article's results indicate that many studies were focused on the description and evaluation of the appropriateness or the effectiveness of applied teaching practices with VR support. Several studies pointed out improvements in learning outcomes or achievements, positive perspectives on user experience, and perceived usability. Nevertheless, fewer studies were conducted to measure students' learning performance. The current scoping review aims to encourage instructional designers to develop innovative VR applications or integrate existing approaches in their teaching procedures. It will also inform researchers to conduct further research for an in-depth understanding of the educational benefits of immersive-VR applications in STEM fields.
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ISSN:1939-1382
2372-0050
DOI:10.1109/TLT.2020.3019405