Bipartite instances of INFLUENCE
The game Influence is a scoring combinatorial game that has been introduced in 2021 by Duchêne et al. [5]. It is a good representative of Milnor's universe of scoring games, i.e. games where it is never interesting for a player to miss their turn. New general results are first given for this un...
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Published in | Theoretical computer science Vol. 982; p. 114274 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Elsevier B.V
08.01.2024
Elsevier |
Subjects | |
Online Access | Get full text |
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Summary: | The game Influence is a scoring combinatorial game that has been introduced in 2021 by Duchêne et al. [5]. It is a good representative of Milnor's universe of scoring games, i.e. games where it is never interesting for a player to miss their turn. New general results are first given for this universe, by transposing the notions of mean and temperature derived from non-scoring combinatorial games. Such results are then applied to Influence to refine the case of unions of segments started by Duchêne et al. [5]. The computational complexity of the score of the game is also solved and proved to be PSPACE-complete. We finally focus on some specific cases of Influence when the graph is bipartite, by giving explicit strategies and bounds on the optimal score on structures like grids, hypercubes or tori. |
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ISSN: | 0304-3975 1879-2294 |
DOI: | 10.1016/j.tcs.2023.114274 |