An RBF-Based Reparameterization Method for Constrained Texture Mapping
Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research...
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Published in | IEEE transactions on visualization and computer graphics Vol. 18; no. 7; pp. 1115 - 1124 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
Published |
United States
IEEE
01.07.2012
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subjects | |
Online Access | Get full text |
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