An RBF-Based Reparameterization Method for Constrained Texture Mapping

Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research...

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Published inIEEE transactions on visualization and computer graphics Vol. 18; no. 7; pp. 1115 - 1124
Main Authors Hongchuan Yu, Tong-Yee Lee, I-Cheng Yeh, Xiaosong Yang, Wenxi Li, Zhang, J. J.
Format Journal Article
LanguageEnglish
Published United States IEEE 01.07.2012
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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Summary:Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.
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ISSN:1077-2626
1941-0506
1941-0506
DOI:10.1109/TVCG.2011.117