What is the best way of delivering virtual nature for improving mood? An experimental comparison of high definition TV, 360° video, and computer generated virtual reality

Exposure to ‘real’ nature can increase positive affect and decrease negative affect, but direct access is not always possible, e.g. for people in health/care settings who often experience chronic boredom. In these settings ‘virtual’ forms of nature may also have mood-related benefits (e.g. reducing...

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Bibliographic Details
Published inJournal of environmental psychology Vol. 72; p. 101500
Main Authors Yeo, N.L., White, M.P., Alcock, I., Garside, R., Dean, S.G., Smalley, A.J., Gatersleben, B.
Format Journal Article
LanguageEnglish
Published England Elsevier Ltd 01.12.2020
Academic Press
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Summary:Exposure to ‘real’ nature can increase positive affect and decrease negative affect, but direct access is not always possible, e.g. for people in health/care settings who often experience chronic boredom. In these settings ‘virtual’ forms of nature may also have mood-related benefits (e.g. reducing boredom) but it has been difficult to separate effects of nature content from those of delivery mode. The present laboratory-based study explored whether exposure to three different delivery modes of virtual nature could reduce negative affect (including boredom) and/or increase positive affect. Adult volunteer participants (n = 96) took part in a boredom induction task (to simulate the emotional state of many people in health/care settings) before being randomly assigned to view/interact with a virtual underwater coral reef in one of three experimental conditions: (a) 2D video viewed on a high-definition TV screen; (b) 3600 video VR (360-VR) viewed via a head mounted display (HMD); or (c) interactive computer-generated VR (CG-VR), also viewed via a HMD and interacted with using a hand-held controller. Visual and auditory content was closely matched across conditions with help from the BBC's Blue Planet II series team. Supporting predictions, virtual exposure to a coral reef reduced boredom and negative affect and increased positive affect and nature connectedness. Although reductions in boredom and negative affect were similar across all three conditions, CG-VR was associated with significantly greater improvements in positive affect than TV, which were mediated by greater experienced presence and increases in nature connectedness. Results improve our understanding of the importance of virtual nature delivery mode and will inform studies in real care settings. •Virtual marine exposures reduced boredom and improve mood.•Computer-generated Virtual Reality more beneficial than 360° video and standard TV.•Virtual Reality induced presence and increased nature connectedness.•Presence and nature connectedness mediated wellbeing benefits.•Findings could have important implications for people in isolated confined settings.
ISSN:0272-4944
1522-9610
0272-4944
DOI:10.1016/j.jenvp.2020.101500