Using games to disrupt the conference Twittersphere
Social media tools are changing practices in many industries, including academia, and the Twitter platform is widely recognised as the ‘tool of choice’ for microblogging. Academic conferences often use social media to provide conference ‘backchannels’. This article describes a conference game using...
Saved in:
Published in | Research in learning technology Vol. 26; pp. 1 - 10 |
---|---|
Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Jarfalla
Association for Learning Technology
01.01.2018
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | Social media tools are changing practices in many industries, including academia, and the Twitter platform is widely recognised as the ‘tool of choice’ for microblogging. Academic conferences often use social media to provide conference ‘backchannels’. This article describes a conference game using toys as alter egos, driven through Twitter. We found that the soft toy game format was participated in by a majority of the attendees, with early posts in advance of the conference a good signal of engagement. We look at what the organisers learnt from the game and how such games, including Twitter elements, could support wider networks beyond the conference itself. |
---|---|
ISSN: | 2156-7077 2156-7069 2156-7077 |
DOI: | 10.25304/rlt.v26.2036 |