Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control
We present an example‐based approach to rendering hand‐colored animations which delivers visual richness comparable to real artwork while enabling control over the amount of perceived temporal noise. This is important both for artistic purposes and viewing comfort, but is tedious or even intractable...
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Published in | Computer graphics forum Vol. 33; no. 4; pp. 1 - 10 |
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Main Authors | , , , , , , |
Format | Journal Article |
Language | English |
Published |
Oxford
Blackwell Publishing Ltd
01.07.2014
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Subjects | |
Online Access | Get full text |
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Summary: | We present an example‐based approach to rendering hand‐colored animations which delivers visual richness comparable to real artwork while enabling control over the amount of perceived temporal noise. This is important both for artistic purposes and viewing comfort, but is tedious or even intractable to achieve manually. We analyse typical features of real hand‐colored animations and propose an algorithm that tries to mimic them using only static examples of drawing media. We apply the algorithm to various animations using different drawing media and compare the quality of synthetic results with real artwork. To verify our method perceptually, we conducted experiments confirming that our method delivers distinguishable noise levels and reduces eye strain. Finally, we demonstrate the capabilities of our method to mask imperfections such as shower‐door artifacts. |
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Bibliography: | istex:3926F74D4CE06EAAF029E4E6F18B9D0146E95A53 ArticleID:CGF12407 ark:/67375/WNG-VQ16PJZ4-M Supporting Information SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 ObjectType-Article-2 content type line 23 |
ISSN: | 0167-7055 1467-8659 |
DOI: | 10.1111/cgf.12407 |