General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering

Adaptive filtering techniques have proven successful in handling non‐uniform noise in Monte‐Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially‐varying filters. Nonetheless, the best filter choice is difficult to predict in the absenc...

Full description

Saved in:
Bibliographic Details
Published inComputer graphics forum Vol. 34; no. 2; pp. 597 - 608
Main Authors Bauszat, Pablo, Eisemann, Martin, Eisemann, Elmar, Magnor, Marcus
Format Journal Article
LanguageEnglish
Published Oxford Blackwell Publishing Ltd 01.05.2015
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:Adaptive filtering techniques have proven successful in handling non‐uniform noise in Monte‐Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially‐varying filters. Nonetheless, the best filter choice is difficult to predict in the absence of a reference rendering. Our approach relies on the observation that the reconstruction error is locally smooth for a given filter. Hence, we propose to construct a dense error prediction from a small set of sparse but robust estimates. The filter selection is then formulated as a non‐local optimization problem, which we solve via graph cuts, to avoid visual artifacts due to inconsistent filter choices. Our approach does not impose any restrictions on the used filters, outperforms previous state‐of‐the‐art techniques and provides an extensible framework for future reconstruction techniques.
Bibliography:Supporting InformationSupporting Information
ArticleID:CGF12587
istex:D217624D51450377DEB2A574EF2E51FE03233C31
ark:/67375/WNG-8G4K00KR-M
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 14
ObjectType-Article-1
ObjectType-Feature-2
content type line 23
ISSN:0167-7055
1467-8659
DOI:10.1111/cgf.12587