Games, computers, and artificial intelligence
The research done in the field of artificial intelligence for developing game-playing programs is described. Research on games has demonstrated the advantages of brute-force search, which has become a widely accepted tool for a number of search-based applications. Building world-championship-caliber...
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Published in | Artificial intelligence Vol. 134; no. 1; pp. 1 - 7 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Elsevier B.V
2002
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Online Access | Get full text |
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Summary: | The research done in the field of artificial intelligence for developing game-playing programs is described. Research on games has demonstrated the advantages of brute-force search, which has become a widely accepted tool for a number of search-based applications. Building world-championship-caliber games programs demonstrated the cost of developing high-performance artificial-intelligence systems. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 0004-3702 1872-7921 |
DOI: | 10.1016/S0004-3702(01)00165-5 |