Games, computers, and artificial intelligence

The research done in the field of artificial intelligence for developing game-playing programs is described. Research on games has demonstrated the advantages of brute-force search, which has become a widely accepted tool for a number of search-based applications. Building world-championship-caliber...

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Bibliographic Details
Published inArtificial intelligence Vol. 134; no. 1; pp. 1 - 7
Main Authors Schaeffer, Jonathan, van den Herik, H.Jaap
Format Journal Article
LanguageEnglish
Published Elsevier B.V 2002
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Summary:The research done in the field of artificial intelligence for developing game-playing programs is described. Research on games has demonstrated the advantages of brute-force search, which has become a widely accepted tool for a number of search-based applications. Building world-championship-caliber games programs demonstrated the cost of developing high-performance artificial-intelligence systems.
Bibliography:ObjectType-Article-2
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 23
ISSN:0004-3702
1872-7921
DOI:10.1016/S0004-3702(01)00165-5