Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field

to validate Ludic-quest construct and reliability to assess game playfulness, through latent factors in gameplay, perception of learning and emotions in the game. a cross-sectional study to validate the instrument's psychometric properties. 247 people responded to the questionnaire after a matc...

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Published inRevista brasileira de enfermagem Vol. 75; no. 4; pp. e20210822 - 7
Main Authors Pires, Maria Raquel Gomes Maia, Almeida, Alexandre Nascimento de, Gottems, Leila Bernarda Donato, Mundim, Gabriela Duarte Almeida, Oliveira, Rebeca Nunes Guedes de
Format Journal Article
LanguageEnglish
Published Brazil Associação Brasileira de Enfermagem 2022
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Summary:to validate Ludic-quest construct and reliability to assess game playfulness, through latent factors in gameplay, perception of learning and emotions in the game. a cross-sectional study to validate the instrument's psychometric properties. 247 people responded to the questionnaire after a match in the game Violetas. Exploratory Factor Analysis, using KMO (>0.7), Bertlett (p=0.005), Varimax and factor loading (>0.6). Reliability by Cronbach's alpha (>0.6). in gameplay/learning, KMO=0.859, Bertlett significant. The eigenvalue indicated four factors (reflections; immersion; challenges; aesthetics), 10 retained variables. In the factor analysis of emotions: KMO=0.817; Bartlett p=0.000. Extraction of four factors (pleasure; ostraenie; tension; fun), 10 retained variables. The 20 validated variables contain reliability (Cronbach's alpha=0.716). the eight validated factors centralize playfulness in health game production, composing a reliable playfulness assessment instrument for use in research.
ISSN:0034-7167
1984-0446
DOI:10.1590/0034-7167-2021-0822