Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field
to validate Ludic-quest construct and reliability to assess game playfulness, through latent factors in gameplay, perception of learning and emotions in the game. a cross-sectional study to validate the instrument's psychometric properties. 247 people responded to the questionnaire after a matc...
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Published in | Revista brasileira de enfermagem Vol. 75; no. 4; pp. e20210822 - 7 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
Brazil
Associação Brasileira de Enfermagem
2022
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Subjects | |
Online Access | Get full text |
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Summary: | to validate Ludic-quest construct and reliability to assess game playfulness, through latent factors in gameplay, perception of learning and emotions in the game.
a cross-sectional study to validate the instrument's psychometric properties. 247 people responded to the questionnaire after a match in the game Violetas. Exploratory Factor Analysis, using KMO (>0.7), Bertlett (p=0.005), Varimax and factor loading (>0.6). Reliability by Cronbach's alpha (>0.6).
in gameplay/learning, KMO=0.859, Bertlett significant. The eigenvalue indicated four factors (reflections; immersion; challenges; aesthetics), 10 retained variables. In the factor analysis of emotions: KMO=0.817; Bartlett p=0.000. Extraction of four factors (pleasure; ostraenie; tension; fun), 10 retained variables. The 20 validated variables contain reliability (Cronbach's alpha=0.716).
the eight validated factors centralize playfulness in health game production, composing a reliable playfulness assessment instrument for use in research. |
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ISSN: | 0034-7167 1984-0446 |
DOI: | 10.1590/0034-7167-2021-0822 |