Live 3D video in soccer stadium
This paper proposes a method to realize a 3D video system that can capture video data from multiple cameras, reconstruct 3D models, transmit 3D video streams via the network, and display them on remote PCs. All processes are done in real time. We represent a player with a simplified 3D model consist...
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Published in | International journal of computer vision Vol. 75; no. 1; pp. 173 - 187 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
Heidelberg
Springer
01.10.2007
Springer Nature B.V |
Subjects | |
Online Access | Get full text |
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Summary: | This paper proposes a method to realize a 3D video system that can capture video data from multiple cameras, reconstruct 3D models, transmit 3D video streams via the network, and display them on remote PCs. All processes are done in real time. We represent a player with a simplified 3D model consisting of a single plane and a live video texture extracted from multiple cameras. This 3D model is simple enough to be transmitted via a network. A prototype system has been developed and tested at actual soccer stadiums. A 3D video of a typical soccer scene, which includes more than a dozen players, was processed at video rate and transmitted to remote PCs through the internet at 15-24 frames per second. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 ObjectType-Article-2 ObjectType-Feature-1 |
ISSN: | 0920-5691 1573-1405 |
DOI: | 10.1007/s11263-006-0030-z |