Live 3D video in soccer stadium

This paper proposes a method to realize a 3D video system that can capture video data from multiple cameras, reconstruct 3D models, transmit 3D video streams via the network, and display them on remote PCs. All processes are done in real time. We represent a player with a simplified 3D model consist...

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Bibliographic Details
Published inInternational journal of computer vision Vol. 75; no. 1; pp. 173 - 187
Main Authors OHTA, Yuichi, KITAHARA, Itaru, KAMEDA, Yoshinari, ISHIKAWA, Hiroyuki, KOYAMA, Takayoshi
Format Journal Article
LanguageEnglish
Published Heidelberg Springer 01.10.2007
Springer Nature B.V
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Summary:This paper proposes a method to realize a 3D video system that can capture video data from multiple cameras, reconstruct 3D models, transmit 3D video streams via the network, and display them on remote PCs. All processes are done in real time. We represent a player with a simplified 3D model consisting of a single plane and a live video texture extracted from multiple cameras. This 3D model is simple enough to be transmitted via a network. A prototype system has been developed and tested at actual soccer stadiums. A 3D video of a typical soccer scene, which includes more than a dozen players, was processed at video rate and transmitted to remote PCs through the internet at 15-24 frames per second.
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ISSN:0920-5691
1573-1405
DOI:10.1007/s11263-006-0030-z