Roblox Graffiti Art Using Virtual Reality Devices: Reality and Spatial Presence in a Virtual Space

Graffiti makes a city’s landscape beautiful while simultaneously being considered illegal and violating a city’s cleanliness and respect for public spaces. To solve these problems, we present metaverse virtual-world technology. Within the metaverse, graffitists can freely create, share works, and ex...

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Bibliographic Details
Published inApplied sciences Vol. 13; no. 24; p. 13038
Main Authors Byeon, Gongkyu, Yu, Sunjin
Format Journal Article
LanguageEnglish
Published Basel MDPI AG 01.12.2023
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Summary:Graffiti makes a city’s landscape beautiful while simultaneously being considered illegal and violating a city’s cleanliness and respect for public spaces. To solve these problems, we present metaverse virtual-world technology. Within the metaverse, graffitists can freely create, share works, and express themselves through graffiti art by virtually reproducing the walls or public facilities of a city. The created virtual space used by the graffitists in this paper is Sungnyemun, a traditional Korean heritage site. When comparing Roblox PC content and VR content experiences through IPQ surveys, it was confirmed that participants in the VR content experienced a high level of realism and local presence. Accordingly, there is a new possibility for graffiti to be recognized as a form of urban culture and artistic expression through the metaverse.
ISSN:2076-3417
2076-3417
DOI:10.3390/app132413038