Jumping the queue: An experiment on procedural preferences
We present a three-player queuing game to study procedural preferences in a laboratory experiment. Together with markets, queues and waiting lists are universal procedures for allocating goods and services. We designed our queuing game to disentangle motivations of outcome-oriented egoistic preferen...
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Published in | Games and economic behavior Vol. 102; pp. 127 - 137 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Elsevier Inc
01.03.2017
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Subjects | |
Online Access | Get full text |
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Summary: | We present a three-player queuing game to study procedural preferences in a laboratory experiment. Together with markets, queues and waiting lists are universal procedures for allocating goods and services. We designed our queuing game to disentangle motivations of outcome-oriented egoistic preferences, outcome-oriented distributional (inequality aversion) preferences and outcome-independent procedural preferences. In a series of treatments, we introduce a market element and allow two of the three players to bargain over a queue jump, thus violating the queuing procedure. A third player is able to engage in peer punishment to sanction queue jumping. We provide evidence that a simple model of procedural preferences is able to explain the behavior of a share of the subjects in our experiment. |
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ISSN: | 0899-8256 1090-2473 |
DOI: | 10.1016/j.geb.2016.12.002 |