Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game

The growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research into the relationship between current video games and the key competenc...

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Bibliographic Details
Published inFuture internet Vol. 14; no. 11; p. 329
Main Authors Villarejo-Carballido, Beatriz, Pulido, Cristina M., Tejedor, Santiago
Format Journal Article
LanguageEnglish
Published Basel MDPI AG 01.11.2022
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Summary:The growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research into the relationship between current video games and the key competences for lifelong learning set out by the European Commission. This research focuses on learning acquisition through playing the popular game “Animal Crossing: New Horizons”. The Communicative Methodology has been used in this research through, on the one hand, use of the Social Impact in Social Media (SISM) method involving the analysis of 1000 comments posted on the social network Twitter and, on the other hand, through communicative inter, sanviews with five gamers and a family member of a user. The results show that the Animal Crossing video game promotes learning achievements regarding literacy, multilingualism, mathematical skills, digital competence, social skills, citizenship, entrepreneurship, and cultural awareness.
ISSN:1999-5903
1999-5903
DOI:10.3390/fi14110329