Research and Implementation of Edge Computing in Web AR
Cloud computing, which includes a wide variety of cloud services, has experienced explosive growth in recent years and cloud servers are replacing traditional physical servers on a global scale. However, some emerging businesses such as AR (Augmented Reality) have made the traditional centralized cl...
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Published in | IOP conference series. Materials Science and Engineering Vol. 490; no. 4; pp. 42037 - 42042 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Bristol
IOP Publishing
01.04.2019
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Subjects | |
Online Access | Get full text |
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Summary: | Cloud computing, which includes a wide variety of cloud services, has experienced explosive growth in recent years and cloud servers are replacing traditional physical servers on a global scale. However, some emerging businesses such as AR (Augmented Reality) have made the traditional centralized cloud computing expose some shortcomings. For example, the actual physical or network distance between clients and clouds is too large and the growth rate of bandwidth resources in the cloud is far behind the growth rate of data, which makes cloud computing unadaptable for the requirements of AR computing that has high bandwidth occupancy as well as low latency. To handle these problems, this paper introduces and implements a novel idea of edge computing in the field of Web AR. Meanwhile, experiments demonstrate that edge servers have the capability of real-time complex computing with high efficiency and stability. |
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ISSN: | 1757-8981 1757-899X 1757-899X |
DOI: | 10.1088/1757-899X/490/4/042037 |