A Game-Theoretical Approach for User Allocation in Edge Computing Environment

Edge Computing provides mobile and Internet-of-Things (IoT) app vendors with a new distributed computing paradigm which allows an app vendor to deploy its app at hired edge servers distributed near app users at the edge of the cloud. This way, app users can be allocated to hired edge servers nearby...

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Published inIEEE transactions on parallel and distributed systems Vol. 31; no. 3; pp. 515 - 529
Main Authors He, Qiang, Cui, Guangming, Zhang, Xuyun, Chen, Feifei, Deng, Shuiguang, Jin, Hai, Li, Yanhui, Yang, Yun
Format Journal Article
LanguageEnglish
Published New York IEEE 01.03.2020
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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Summary:Edge Computing provides mobile and Internet-of-Things (IoT) app vendors with a new distributed computing paradigm which allows an app vendor to deploy its app at hired edge servers distributed near app users at the edge of the cloud. This way, app users can be allocated to hired edge servers nearby to minimize network latency and energy consumption. A cost-effective edge user allocation (EUA) requires maximum app users to be served with minimum overall system cost. Finding a centralized optimal solution to this EUA problem is NP-hard. Thus, we propose EUAGame, a game-theoretic approach that formulates the EUA problem as a potential game. We analyze the game and show that it admits a Nash equilibrium. Then, we design a novel decentralized algorithm for finding a Nash equilibrium in the game as a solution to the EUA problem. The performance of this algorithm is theoretically analyzed and experimentally evaluated. The results show that the EUA problem can be solved effectively and efficiently.
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ISSN:1045-9219
1558-2183
DOI:10.1109/TPDS.2019.2938944