Effects of visual cues and self-explanation prompts: empirical evidence in a multimedia environment

The purpose of this study was to investigate the impacts of visual cues and different types of self-explanation prompts on learning, cognitive load, and intrinsic motivation in an interactive multimedia environment that was designed to deliver a computer-based lesson about the human cardiovascular s...

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Bibliographic Details
Published inInteractive learning environments Vol. 24; no. 4; pp. 799 - 813
Main Authors Lin, Lijia, Atkinson, Robert K., Savenye, Wilhelmina C., Nelson, Brian C.
Format Journal Article
LanguageEnglish
Published Abingdon Routledge 18.05.2016
Taylor & Francis Ltd
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Summary:The purpose of this study was to investigate the impacts of visual cues and different types of self-explanation prompts on learning, cognitive load, and intrinsic motivation in an interactive multimedia environment that was designed to deliver a computer-based lesson about the human cardiovascular system. A total of 126 college students were randomly assigned in equal numbers (N = 21) to one of the six conditions in a 2 × 3 factorial design with visual cueing (cueing vs. no cueing) and type of self-explanation prompts (prediction prompts vs. reflection prompts vs. no prompts) as the between-subjects factors. The results revealed that (a) participants presented with cued animations had significantly higher learning outcome scores than their peers who viewed uncued animations, and (b) cognitive load and intrinsic motivation had different impacts on learning outcomes due to the moderation effect of cueing. The results suggest that the cues may not only enhance learning, but also indirectly impact learning, cognitive load, and intrinsic motivation.
Bibliography:SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 14
ISSN:1049-4820
1744-5191
DOI:10.1080/10494820.2014.924531