Efficiently Generating the Ballistic Phase of Human-Like Aimed Movement
Human-like movement can be efficiently generated by driving a damped inertial plant toward a fixed target with position-based control, then switching to conventional feedback control as the desired endpoint is approached. Key characteristics of human motion, not easily replicated with traditional co...
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Published in | IEEE/ASME transactions on mechatronics Vol. 19; no. 6; pp. 1839 - 1846 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
New York
IEEE
01.12.2014
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subjects | |
Online Access | Get full text |
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Summary: | Human-like movement can be efficiently generated by driving a damped inertial plant toward a fixed target with position-based control, then switching to conventional feedback control as the desired endpoint is approached. Key characteristics of human motion, not easily replicated with traditional control architectures, result from tracking a position-based actuation template derived from human trials. Computation of the applied forcing function requires only linear scaling of this template, or displacement-normalized actuation program (DNAP). Simulated ballistic movements generated with the proposed method are shown to be consistent with human subject kinematic trajectories. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 1083-4435 1941-014X |
DOI: | 10.1109/TMECH.2014.2316156 |