Efficiently Generating the Ballistic Phase of Human-Like Aimed Movement

Human-like movement can be efficiently generated by driving a damped inertial plant toward a fixed target with position-based control, then switching to conventional feedback control as the desired endpoint is approached. Key characteristics of human motion, not easily replicated with traditional co...

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Bibliographic Details
Published inIEEE/ASME transactions on mechatronics Vol. 19; no. 6; pp. 1839 - 1846
Main Authors Shelton, Jeffrey N., Chiu, George T.-C
Format Journal Article
LanguageEnglish
Published New York IEEE 01.12.2014
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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Summary:Human-like movement can be efficiently generated by driving a damped inertial plant toward a fixed target with position-based control, then switching to conventional feedback control as the desired endpoint is approached. Key characteristics of human motion, not easily replicated with traditional control architectures, result from tracking a position-based actuation template derived from human trials. Computation of the applied forcing function requires only linear scaling of this template, or displacement-normalized actuation program (DNAP). Simulated ballistic movements generated with the proposed method are shown to be consistent with human subject kinematic trajectories.
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ISSN:1083-4435
1941-014X
DOI:10.1109/TMECH.2014.2316156