Radical Placemaking: Utilizing Low-Tech AR/VR to engage in Communal Placemaking during a Pandemic

The COVID-19 pandemic has made the struggles of the excluded louder and has also left them socially isolated. The article documents the implementation of one instance of Radical Placemaking, an “intangible”, community-driven and participatory placemaking process, in Kelvin Grove Urban Village (KGUV)...

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Bibliographic Details
Published inInteraction design & architecture(s) no. 48; pp. 143 - 164
Main Authors Gonsalves, Kavita, Foth, Marcus, Amayo Caldwell, Glenda
Format Journal Article
LanguageEnglish
Published ASLERD 01.03.2021
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Summary:The COVID-19 pandemic has made the struggles of the excluded louder and has also left them socially isolated. The article documents the implementation of one instance of Radical Placemaking, an “intangible”, community-driven and participatory placemaking process, in Kelvin Grove Urban Village (KGUV), Brisbane, Australia to tackle social isolation during the COVID-19 pandemic. KGUV community members were engaged in storytelling and interactive fiction online workshops to create experiential, place-based and mobile low-tech AR digital artefacts. The article expands on the methodology which involved a series of online workshops to design low-tech AR digital artefacts using digital collaboration tools (Google Classroom, Slack, Zoom) and VR environments (Mozilla Hubs). The study’s findings confirm the role of accessible AR/VR technology in enabling marginalised communities to create connectedness and community by co-creating their own authentic and diverse urban imaginaries of place and cities.
ISSN:2283-2998
2283-2998
DOI:10.55612/s-5002-048-007