Playing Aloud: Leveraging Game Commentary Culture for Playtesting
Think-alouds are a common method of collecting design data where a player describes their play for a facilitator. Games promote a feeling of immersivity and player presence, which is in tension with traditional think-aloud methods. This work introduces a new type of think-aloud protocol intended for...
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Published in | International journal of gaming and computer-mediated simulations Vol. 14; no. 1; pp. 1 - 16 |
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Main Authors | , , , , , , |
Format | Journal Article |
Language | English |
Published |
Hershey
IGI Global
01.01.2022
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Subjects | |
Online Access | Get full text |
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Summary: | Think-alouds are a common method of collecting design data where a player describes their play for a facilitator. Games promote a feeling of immersivity and player presence, which is in tension with traditional think-aloud methods. This work introduces a new type of think-aloud protocol intended for game-based contexts that leverages the genres of video blogging and livestreaming in game culture. This new approach, called Play Aloud testing, has participants take on the role of a game streamer by expressing their thoughts, feelings, and experiences as they play – modeled after live streaming commentary. This paper demonstrates the potential of the Play Aloud approach using playtest data from a game called HEX of the Turtle Islands. The authors highlight how Play Aloud testing generated useful data providing insight into the experience of young players in a way that was authentic to the format of digital games and consistent with youth gaming practices. |
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ISSN: | 1942-3888 1942-3896 |
DOI: | 10.4018/IJGCMS.296705 |