Playing Aloud: Leveraging Game Commentary Culture for Playtesting

Think-alouds are a common method of collecting design data where a player describes their play for a facilitator. Games promote a feeling of immersivity and player presence, which is in tension with traditional think-aloud methods. This work introduces a new type of think-aloud protocol intended for...

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Bibliographic Details
Published inInternational journal of gaming and computer-mediated simulations Vol. 14; no. 1; pp. 1 - 16
Main Authors Pellicone, Anthony, Weintrop, David, Ketelhut, Diane Jass, Shokeen, Ekta, Cukier, Michel, Plane, Jandelyn Dawn, Rahimian, Firoozeh
Format Journal Article
LanguageEnglish
Published Hershey IGI Global 01.01.2022
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Summary:Think-alouds are a common method of collecting design data where a player describes their play for a facilitator. Games promote a feeling of immersivity and player presence, which is in tension with traditional think-aloud methods. This work introduces a new type of think-aloud protocol intended for game-based contexts that leverages the genres of video blogging and livestreaming in game culture. This new approach, called Play Aloud testing, has participants take on the role of a game streamer by expressing their thoughts, feelings, and experiences as they play – modeled after live streaming commentary. This paper demonstrates the potential of the Play Aloud approach using playtest data from a game called HEX of the Turtle Islands. The authors highlight how Play Aloud testing generated useful data providing insight into the experience of young players in a way that was authentic to the format of digital games and consistent with youth gaming practices.
ISSN:1942-3888
1942-3896
DOI:10.4018/IJGCMS.296705