Violent computer games in the German press
The most heated public debates on the subject of violent computer games in Germany take place following incidents of school shootings. Such reactions are often conceptualized as moral panics and signs of underlying social conflict. Focus is rarely on the violent computer games themselves. Actor-netw...
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Published in | New media & society Vol. 15; no. 6; pp. 963 - 981 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
London, England
SAGE Publications
01.09.2013
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Subjects | |
Online Access | Get full text |
ISSN | 1461-4448 1461-7315 |
DOI | 10.1177/1461444812460976 |
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Summary: | The most heated public debates on the subject of violent computer games in Germany take place following incidents of school shootings. Such reactions are often conceptualized as moral panics and signs of underlying social conflict. Focus is rarely on the violent computer games themselves. Actor-network theory allows for an analysis of how phenomena are sequentially drawn together, contingent upon the material available for the press at specific times, to which violent computer games can be related. Six months of press coverage following the 2006 school shooting in the German town of Emsdetten were not a continuous narrative of violent computer games, but divided into six distinct phases. In these, violent computer games achieved several different identities. Both the way the material was brought together in the press and the contingent events beyond the context of publishing houses were decisive for which identities were generated in the press, and which of these became the most enduring. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 ObjectType-Article-1 ObjectType-Feature-2 |
ISSN: | 1461-4448 1461-7315 |
DOI: | 10.1177/1461444812460976 |