A Kinesthetic Washout Filter for Force-Feedback Rendering

Today haptic feedback can be designed and associated to audiovisual content (haptic-audiovisuals or HAV). Although there are multiple means to create individual haptic effects, the issue of how to properly adapt such effects on force-feedback devices has not been addressed and is mostly a manual end...

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Bibliographic Details
Published inIEEE transactions on haptics Vol. 8; no. 1; pp. 114 - 118
Main Authors Danieau, Fabien, Lecuyer, Anatole, Guillotel, Philippe, Fleureau, Julien, Mollet, Nicolas, Christie, Marc
Format Journal Article
LanguageEnglish
Published United States IEEE 01.01.2015
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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Summary:Today haptic feedback can be designed and associated to audiovisual content (haptic-audiovisuals or HAV). Although there are multiple means to create individual haptic effects, the issue of how to properly adapt such effects on force-feedback devices has not been addressed and is mostly a manual endeavor. We propose a new approach for the haptic rendering of HAV, based on a washout filter for force-feedback devices. A body model and an inverse kinematics algorithm simulate the user's kinesthetic perception. Then, the haptic rendering is adapted in order to handle transitions between haptic effects and to optimize the amplitude of effects regarding the device capabilities. Results of a user study show that this new haptic rendering can successfully improve the HAV experience.
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ISSN:1939-1412
2329-4051
DOI:10.1109/TOH.2014.2381652