Sketch-based design for green geometry and image deformation

User interfaces have traditionally followed the WIMP (window, icon, menu, pointer) paradigm. Though functional and powerful, they are usually cumbersome for a novice user to design a complex model, requiring considerable expertise and effort. This paper presents a system for designing geometric mode...

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Bibliographic Details
Published inMultimedia tools and applications Vol. 62; no. 3; pp. 581 - 599
Main Authors Sheng, Bin, Meng, Weiliang, Sun, Hanqiu, Wu, Enhua
Format Journal Article
LanguageEnglish
Published Boston Springer US 01.02.2013
Springer
Springer Nature B.V
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Summary:User interfaces have traditionally followed the WIMP (window, icon, menu, pointer) paradigm. Though functional and powerful, they are usually cumbersome for a novice user to design a complex model, requiring considerable expertise and effort. This paper presents a system for designing geometric models and image deformation with sketching curves, with the use of Green coordinates. In 3D modeling, the user first creates a 3D model by using a sketching interface, where a given 2D curve is interpreted as the projection of the 3D curve. The user can add, remove, and deform these control curves easily, as if working with a 2D line drawing. For a given set of curves, the system automatically identifies the topology and face embedding by applying graph rotation system. Green coordinates are then used to deform the generated models with detail-preserving property. Also, we have developed a sketch-based image-editing interface to deform image regions using Green coordinates. Hardware-assisted schemes are provided for both control shape deformation and the subsequent surface optimization, the experimental results demonstrate that 3D/2D deformations can be achieved in realtime.
ISSN:1380-7501
1573-7721
DOI:10.1007/s11042-011-0860-8