Texture synthesis via the matching compatibility between patches

A new patch-based texture synthesis method is presented in this paper. By the method, a set of patches that can be matched with a sampled patch for growing textures effectively, called the matching compatibility between patches, is generated first for each patch, and the set is further optimized by...

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Bibliographic Details
Published inScience China. Information sciences Vol. 52; no. 3; pp. 512 - 522
Main Authors Wang, WenCheng, Liu, FeiTong, Huang, PeiJie, Wu, EnHua
Format Journal Article
LanguageEnglish
Published Heidelberg SP Science in China Press 01.03.2009
Springer Nature B.V
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Summary:A new patch-based texture synthesis method is presented in this paper. By the method, a set of patches that can be matched with a sampled patch for growing textures effectively, called the matching compatibility between patches, is generated first for each patch, and the set is further optimized by culling the patches that may cause synthesis conflicts. In this way, similarity measurement calculation for selecting suitable patches in texture synthesis can be greatly saved, and synthesis conflicts between neighbouring patches are substantially reduced. Furthermore, retrace computation is integrated in the synthesis process to improve the texture quality. As a result, the new method can produce high quality textures as texture optimization, the best method to date for producing good textures, and run in a time complexity linear to the size of the output texture. Experimental results show that the new method can interactively generate a large texture in 1024 × 1024 pixels, which is very difficult to achieve by existing methods.
Bibliography:TP316.7
TP391.41
11-4426/N
texture synthesis, match, texture patch, large textures
ISSN:1009-2757
1674-733X
1862-2836
1869-1919
DOI:10.1007/s11432-009-0063-3