Festival gamification: Conceptualization and scale development
Based on self-determination theory, this study developed a Festival Gamification Scale (FGS). Through multi-study method, in study 1, five FGS dimensions were sorted through literature review, followed by twelve in-depth interviews. A total of 296 statements were extracted from interviews and were l...
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Published in | Tourism management (1982) Vol. 74; pp. 370 - 381 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Elsevier Ltd
01.10.2019
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Subjects | |
Online Access | Get full text |
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Summary: | Based on self-determination theory, this study developed a Festival Gamification Scale (FGS). Through multi-study method, in study 1, five FGS dimensions were sorted through literature review, followed by twelve in-depth interviews. A total of 296 statements were extracted from interviews and were later narrowed down to 33 items under six dimensions. In study 2, 226 responses were collected from a cycling festival for exploratory factor analysis, resulting in twenty items under five dimensions. In study 3, 253 responses were obtained from a marathon festival for confirmatory factor analysis, resulting in sixteen items under five dimensions. In study 4, for examining model extension of the developed five-dimensional 16-item FGS, cross-validation analysis was performed using 219 responses from a religious festival.
•Based on self-determination theory, this study develops the Festival Gamification Scale (FGS).•A five-dimensional 16-item FGS is developed through the multi-study method.•The FGS includes five dimensions: relatedness, mastery, competence, fun, and narratives.•The FGS could be applied in festivals and events. |
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ISSN: | 0261-5177 1879-3193 |
DOI: | 10.1016/j.tourman.2019.04.005 |