Using Serious Games in Data Communications and Networking Management Course

Data communications and networking management is one important course taught in business schools. To prepare themselves for future career, students need to acquire the data communications skills and the higher-order cognitive skills (HOCS) from this course so that they relate the relevance of the th...

Full description

Saved in:
Bibliographic Details
Published inThe Journal of computer information systems Vol. 58; no. 1; pp. 39 - 48
Main Authors Cheng, Xiaoye, Wang, Yichuan, Sankar, Chetan S.
Format Journal Article
LanguageEnglish
Published Stillwater Taylor & Francis 01.01.2018
Taylor & Francis Ltd
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:Data communications and networking management is one important course taught in business schools. To prepare themselves for future career, students need to acquire the data communications skills and the higher-order cognitive skills (HOCS) from this course so that they relate the relevance of the theory to practical problems. Prior literature shows that serious games offer an ability to trigger enjoyment in learning this difficult subject. Therefore, in this study, we empirically examined the effects of serious game feature on students' learning experience, focusing particularly on concentration and enjoyment, as well as measuring the perceived improvement in their HOCS. The results revealed that features of serious games have positive effects on students' concentration and enjoyment, and such learning experience did indeed significantly improve their perceived HOCS. The results encourage faculty members to adopt serious games to teach difficult subjects in the field of management information systems.
Bibliography:ObjectType-Article-1
SourceType-Scholarly Journals-1
ObjectType-Feature-2
content type line 14
ISSN:0887-4417
2380-2057
DOI:10.1080/08874417.2016.1183465