Decomposition of human motion into dynamics-based primitives with application to drawing tasks
Using tools from dynamical systems and systems identification, we develop a framework for the study of primitives for human motion, which we refer to as movemes. The objective is understanding human motion by decomposing it into a sequence of elementary building blocks that belong to a known alphabe...
Saved in:
Published in | Automatica (Oxford) Vol. 39; no. 12; pp. 2085 - 2098 |
---|---|
Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Oxford
Elsevier Ltd
01.12.2003
Elsevier |
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | Using tools from dynamical systems and systems identification, we develop a framework for the study of primitives for human motion, which we refer to as
movemes. The objective is understanding human motion by decomposing it into a sequence of elementary building blocks that belong to a known alphabet of dynamical systems. We develop a segmentation and classification algorithm in order to reduce a complex activity into the sequence of movemes that have generated it. We test our ideas on data sampled from five human subjects who were drawing figures using a computer mouse. Our experiments show that we are able to distinguish between movemes and recognize them even when they take place in activities containing an unspecified number of movemes. |
---|---|
ISSN: | 0005-1098 1873-2836 |
DOI: | 10.1016/S0005-1098(03)00250-4 |