Image sequence coding by split and merge

A method is described for reducing the information contained in an image sequence, while retaining the information necessary for the interpretation of the sequence by a human observer. The method consists of first locating the redundant information, reducing the degree of redundancy, and coding the...

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Bibliographic Details
Published inIEEE transactions on communications Vol. 39; no. 12; pp. 1845 - 1855
Main Authors Willemin, P., Reed, T.R., Kunt, M.
Format Journal Article
LanguageEnglish
Published New York, NY IEEE 01.12.1991
Institute of Electrical and Electronics Engineers
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Summary:A method is described for reducing the information contained in an image sequence, while retaining the information necessary for the interpretation of the sequence by a human observer. The method consists of first locating the redundant information, reducing the degree of redundancy, and coding the result. The sequence is treated as a single 3D data volume, the voxels of which are grouped into several regions, obtained by a 3D split and merge algorithm. The information is coded by representing the borders of the regions using a pyramidal structure in the x, y, t space. The coefficients of the approximating polynomials are coded in a straightforward manner. For 256*256 pixel, 25 frame/s image sequences, compressions allowing transmission rates near 64 kbit/s are obtained.< >
Bibliography:ObjectType-Article-2
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 23
ISSN:0090-6778
1558-0857
DOI:10.1109/26.120170