Image sequence coding by split and merge
A method is described for reducing the information contained in an image sequence, while retaining the information necessary for the interpretation of the sequence by a human observer. The method consists of first locating the redundant information, reducing the degree of redundancy, and coding the...
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Published in | IEEE transactions on communications Vol. 39; no. 12; pp. 1845 - 1855 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
New York, NY
IEEE
01.12.1991
Institute of Electrical and Electronics Engineers |
Subjects | |
Online Access | Get full text |
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Summary: | A method is described for reducing the information contained in an image sequence, while retaining the information necessary for the interpretation of the sequence by a human observer. The method consists of first locating the redundant information, reducing the degree of redundancy, and coding the result. The sequence is treated as a single 3D data volume, the voxels of which are grouped into several regions, obtained by a 3D split and merge algorithm. The information is coded by representing the borders of the regions using a pyramidal structure in the x, y, t space. The coefficients of the approximating polynomials are coded in a straightforward manner. For 256*256 pixel, 25 frame/s image sequences, compressions allowing transmission rates near 64 kbit/s are obtained.< > |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 0090-6778 1558-0857 |
DOI: | 10.1109/26.120170 |