The Effectiveness of Gaze-Contingent Control in Computer Games

Eye-tracking technology and gaze-contingent control in human–computer interaction have become an objective reality. This article reports on a series of eye-tracking experiments, in which we concentrated on one aspect of gaze–contingent interaction: Its effectiveness compared with mouse-based control...

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Bibliographic Details
Published inPerception (London) Vol. 44; no. 8-9; pp. 1136 - 1145
Main Authors Orlov, Paul A., Apraksin, Nikolay
Format Journal Article
LanguageEnglish
Published London, England SAGE Publications 01.08.2015
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Summary:Eye-tracking technology and gaze-contingent control in human–computer interaction have become an objective reality. This article reports on a series of eye-tracking experiments, in which we concentrated on one aspect of gaze–contingent interaction: Its effectiveness compared with mouse-based control in a computer strategy game. We propose a measure for evaluating the effectiveness of interaction based on “the time of recognition” the game unit. In this article, we use this measure to compare gaze- and mouse-contingent systems, and we present the analysis of the differences as a function of the number of game units. Our results indicate that performance of gaze–contingent interaction is typically higher than mouse manipulation in a visual searching task. When tested on 60 subjects, the results showed that the effectiveness of gaze-contingent systems over 1.5 times higher. In addition, we obtained that eye behavior stays quite stabile with or without mouse interaction.
Bibliography:ObjectType-Article-2
SourceType-Scholarly Journals-1
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ISSN:0301-0066
1468-4233
DOI:10.1177/0301006615594910