The Effectiveness of Gaze-Contingent Control in Computer Games
Eye-tracking technology and gaze-contingent control in human–computer interaction have become an objective reality. This article reports on a series of eye-tracking experiments, in which we concentrated on one aspect of gaze–contingent interaction: Its effectiveness compared with mouse-based control...
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Published in | Perception (London) Vol. 44; no. 8-9; pp. 1136 - 1145 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
London, England
SAGE Publications
01.08.2015
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Subjects | |
Online Access | Get full text |
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Summary: | Eye-tracking technology and gaze-contingent control in human–computer interaction have become an objective reality. This article reports on a series of eye-tracking experiments, in which we concentrated on one aspect of gaze–contingent interaction: Its effectiveness compared with mouse-based control in a computer strategy game. We propose a measure for evaluating the effectiveness of interaction based on “the time of recognition” the game unit. In this article, we use this measure to compare gaze- and mouse-contingent systems, and we present the analysis of the differences as a function of the number of game units. Our results indicate that performance of gaze–contingent interaction is typically higher than mouse manipulation in a visual searching task. When tested on 60 subjects, the results showed that the effectiveness of gaze-contingent systems over 1.5 times higher. In addition, we obtained that eye behavior stays quite stabile with or without mouse interaction. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 0301-0066 1468-4233 |
DOI: | 10.1177/0301006615594910 |