Enhancing Individual Self-Efficacy Through a Self-Growing Memory Artificial Intelligence Agent Integrated with a Diary Application
This paper introduces an artificial intelligence (AI) interactive system featuring a self-growing memory network designed to enhance self-efficacy, reduce loneliness, and maintain social interaction among the elderly. The system dynamically analyzes and processes user-written diaries, generating emp...
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Published in | Journal of advanced computational intelligence and intelligent informatics Vol. 29; no. 1; pp. 41 - 52 |
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Main Authors | , , , , , , , |
Format | Journal Article |
Language | English |
Published |
Tokyo
Fuji Technology Press Co. Ltd
01.01.2025
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Subjects | |
Online Access | Get full text |
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Summary: | This paper introduces an artificial intelligence (AI) interactive system featuring a self-growing memory network designed to enhance self-efficacy, reduce loneliness, and maintain social interaction among the elderly. The system dynamically analyzes and processes user-written diaries, generating empathic and personalized responses tailored to each individual. The system architecture includes an experience extraction model, a self-growing memory network that provides a contextual understanding of the user’s daily life, a chat agent, and a feedback loop that adaptively learns the user’s behavioral patterns and emotional states. By drawing on both successful and challenging experiences, the system crafts responses that reinforce the self-efficacy of the user, fostering a sense of accomplishment and engagement. This approach improves the psychological well-being of elderly users and promotes their mental health and overall quality of life through consistent interaction. To validate our proposed method, we developed a diary application to facilitate user interaction and collect diary entries. Over time, the system’s capacity to learn and adapt further refines the user experience, suggesting that AI-driven solutions hold significant potential for mitigating the effects of declining self-efficacy on mental health and social interactions. With the proposed system, we achieve an average system usability scale score of 77.3 (SD = 5.4) and a general self-efficacy scale score of 34.2 (SD = 3.5). |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ISSN: | 1343-0130 1883-8014 |
DOI: | 10.20965/jaciii.2025.p0041 |