Generalized solutions of the pursuit problem in three-dimensional Euclidean space
A more rigorous formulation of the pursuit in E 3 is presented. The classical solution is extended, and we then proceed to formulate a new method of solution defined as the intercept approach. This new technique involves the specification of an arbitrary `escape function' having real zeroes. Th...
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Published in | Applied mathematics and computation Vol. 119; no. 1; pp. 35 - 45 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
New York, NY
Elsevier Inc
25.03.2001
Elsevier |
Subjects | |
Online Access | Get full text |
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Summary: | A more rigorous formulation of the pursuit in
E
3 is presented. The classical solution is extended, and we then proceed to formulate a new method of solution defined as the intercept approach. This new technique involves the specification of an arbitrary `escape function' having real zeroes. The method has been used to model the path of a dog in pursuit of a fish in a newly developed computer game – FISHER. A simple numerical problem is solved to illustrate the ease of use of the new approach over the classical method. |
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ISSN: | 0096-3003 1873-5649 |
DOI: | 10.1016/S0096-3003(99)00227-1 |