Generalized solutions of the pursuit problem in three-dimensional Euclidean space

A more rigorous formulation of the pursuit in E 3 is presented. The classical solution is extended, and we then proceed to formulate a new method of solution defined as the intercept approach. This new technique involves the specification of an arbitrary `escape function' having real zeroes. Th...

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Bibliographic Details
Published inApplied mathematics and computation Vol. 119; no. 1; pp. 35 - 45
Main Authors Ibidapo-Obe, O., Asaolu, O.S., Badiru, A.B.
Format Journal Article
LanguageEnglish
Published New York, NY Elsevier Inc 25.03.2001
Elsevier
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Summary:A more rigorous formulation of the pursuit in E 3 is presented. The classical solution is extended, and we then proceed to formulate a new method of solution defined as the intercept approach. This new technique involves the specification of an arbitrary `escape function' having real zeroes. The method has been used to model the path of a dog in pursuit of a fish in a newly developed computer game – FISHER. A simple numerical problem is solved to illustrate the ease of use of the new approach over the classical method.
ISSN:0096-3003
1873-5649
DOI:10.1016/S0096-3003(99)00227-1