Gamification in business education: Visualizing bibliometric networks analysis

The term "gamification" was introduced in 2002 and used in business education to enhance the teaching and learning process and connect students with the real world of business. This research aims to review gamification in business education using visualizing bibliometric networks analysis....

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Bibliographic Details
Published inJournal of education for business Vol. 98; no. 5; pp. 229 - 241
Main Author Goi, Chai Lee
Format Journal Article
LanguageEnglish
Published Washington Routledge 2023
Taylor & Francis Inc
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Summary:The term "gamification" was introduced in 2002 and used in business education to enhance the teaching and learning process and connect students with the real world of business. This research aims to review gamification in business education using visualizing bibliometric networks analysis. A total of 343 Scopus-indexed research papers published from 2012 to 2022 were analyzed related to the use of gamification in business education, both teaching and learning, as well as training. In addition, the analysis of research papers also covers the use of gamification in teaching business-related subjects in other specializations.
Bibliography:ObjectType-Article-1
SourceType-Scholarly Journals-1
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content type line 14
ISSN:0883-2323
1940-3356
DOI:10.1080/08832323.2022.2129553